Also, general rule tweaks, either from Further Afield or borrowed from other systems:
- Instead of spending a fortune point for a reroll, you can spend it for a +5 on a roll. You can choose to spend your fortune point after you make the roll, so you're not wasting the point.
- Discount knockoff 13a backgrounds. If you're making an ability check and you can argue that your character's background would give you an edge in this action, you can get a +2 bonus even if you don't technically have a relevant skill.
- FAIL FORWARDS. Fail forwards forever. In other words, failing a roll might mean you still accomplish what you tried to do, but with some kind of twist or setback.
Re: CONCERNING MAGES
- Instead of spending a fortune point for a reroll, you can spend it for a +5 on a roll. You can choose to spend your fortune point after you make the roll, so you're not wasting the point.
- Discount knockoff 13a backgrounds. If you're making an ability check and you can argue that your character's background would give you an edge in this action, you can get a +2 bonus even if you don't technically have a relevant skill.
- FAIL FORWARDS. Fail forwards forever. In other words, failing a roll might mean you still accomplish what you tried to do, but with some kind of twist or setback.